Reply to Re: bug
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Make a new script called "extra.c" Put this in the script:
void main( void)
{
screenlock (0);
freeze(1);
say_stop("Yay, I won.", 1);
wait(500);
say_stop("That's odd...", 1);
say_stop("I seem to be teleporting...", 1);
&story = 20;
script_attach(1000);
fade_down();
&player_map = 336;
sp_x (1, 407);
sp_y (1, 195);
load_screen();
draw_screen();
fade_up();
wait(500);
say_stop("Looks like I missed the big battle.", 1);
unfreeze(1);
kill_this_task();
}
Now go to the script "dragon.c" and find this part:
void die( void )
{
screenlock (0);
freeze(1);
say_stop("Yay, I won.", 1);
wait(500);
say_stop("That's odd...", 1);
say_stop("I seem to be teleporting...", 1);
&story = 20;
script_attach(1000);
fade_down();
&player_map = 336;
sp_x (1, 407);
sp_y (1, 195);
load_screen();
draw_screen();
fade_up();
wait(500);
say_stop("Looks like I missed the big battle.", 1);
unfreeze(1);
}
Replace it with this:
void die( void )
{
spawn("extra");
}
Note that to finish the game you have to fix bugs twice more. Can't remember where exactly...
void main( void)
{
screenlock (0);
freeze(1);
say_stop("Yay, I won.", 1);
wait(500);
say_stop("That's odd...", 1);
say_stop("I seem to be teleporting...", 1);
&story = 20;
script_attach(1000);
fade_down();
&player_map = 336;
sp_x (1, 407);
sp_y (1, 195);
load_screen();
draw_screen();
fade_up();
wait(500);
say_stop("Looks like I missed the big battle.", 1);
unfreeze(1);
kill_this_task();
}
Now go to the script "dragon.c" and find this part:
void die( void )
{
screenlock (0);
freeze(1);
say_stop("Yay, I won.", 1);
wait(500);
say_stop("That's odd...", 1);
say_stop("I seem to be teleporting...", 1);
&story = 20;
script_attach(1000);
fade_down();
&player_map = 336;
sp_x (1, 407);
sp_y (1, 195);
load_screen();
draw_screen();
fade_up();
wait(500);
say_stop("Looks like I missed the big battle.", 1);
unfreeze(1);
}
Replace it with this:
void die( void )
{
spawn("extra");
}
Note that to finish the game you have to fix bugs twice more. Can't remember where exactly...