Reply to Re: PSP Dink
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So as you noticed I've bought a second hand PSP to do the port and I managed to compile FreeDink for it
I then fixed a few crashes on startup, and I'm now at the point where the Dink tiles are loading, but for some reason that takes a huge amount of memory, and so the PSP reboots before it can show the start screen.
For example Ts01.bmp is apparently eating 2,5MB in memory while it's only 160kB on the PC version. We need to understand what's going on to go farther.
EDIT: fixed a bug when forcing truecolor mode - now we can see the initial loading background (clipped) and it crashes shortly after. Progress, progress...!

I then fixed a few crashes on startup, and I'm now at the point where the Dink tiles are loading, but for some reason that takes a huge amount of memory, and so the PSP reboots before it can show the start screen.
For example Ts01.bmp is apparently eating 2,5MB in memory while it's only 160kB on the PC version. We need to understand what's going on to go farther.
EDIT: fixed a bug when forcing truecolor mode - now we can see the initial loading background (clipped) and it crashes shortly after. Progress, progress...!