Reply to Re: Arrrgh! Bug in tinker cut-scene
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How do you know it's from DECRETUS.D? Did you look at all the scripts for that part?
It looks like a bug in PQ that crashes FreeDink (but probably not the original Dink). Beuc will appreciate you found this.
You need to delete/move DECRETUS.D and make a new file called decretus.c with the contents from the source. Delete the second freeze(¤t_sprite). It shouldn't be there at all. Try it and tell us if it works.
Unless the above is an unrelated bug, it's crashing because that line is called after script_attach(1000) or a new screen is loaded (¤t_sprite is 1000 or a sprite that doesn't exist). SimonK probably just copied that code and forgot to take it out.
It looks like a bug in PQ that crashes FreeDink (but probably not the original Dink). Beuc will appreciate you found this.
You need to delete/move DECRETUS.D and make a new file called decretus.c with the contents from the source. Delete the second freeze(¤t_sprite). It shouldn't be there at all. Try it and tell us if it works.
Unless the above is an unrelated bug, it's crashing because that line is called after script_attach(1000) or a new screen is loaded (¤t_sprite is 1000 or a sprite that doesn't exist). SimonK probably just copied that code and forgot to take it out.