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August 1st 2008, 04:42 AM
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Beuc
Peasant He/Him France
 
Hi,

FreeDink is a port of the Dink game engine, so it can work under operating systems (e.g. GNU/Linux) and architectures (e.g. PowerPC).

After essentially 1 year of active development, I think I've now reached the point where FreeDink can run any D-Mod v1.08 improvements are supported, and there's also a "v1.07 mode" to play D-Mods that aren't upgraded yet (such as Eternal Suicide). DFArc2 was made portable too, and has a new checkbox for this mode.

I put a lot of effort into maintaining compatibility, including features that, well, weren't supposed to work, but still did (Seth magic ). The port also allowed me to add better windowed mode, which can support non-truecolor (e.g. for Lyna's Story or Cycles of Evil) and you can switch windowed/full-screen using Alt + Enter. I think the truecolor fades are faster/smoother too.

Now that the engine is more stable, I'd like testers to make sure FreeDink runs anywhere. Testing your favorite D-Mod would be nice too.

I prepared executables for Debian as well as Windows at:
www.freedink.org
(check "Give it a try")

There are also source code tarballs if you want to compile for other platforms.
(The site design is currently very raw, I plan to improve it ^_^)

I'm also discussing with Seth about redistributing the game data, so Dink could actually be packaged in GNU/Linux distros

Last but not least, here are some: screenshots.

Feel free to reply to the thread or contact me if you have any question