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July 8th 2008, 09:24 PM
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Znex
Peasant He/Him Australia
Oh hey. 
Then maybe you people can tell me what's wrong with this:

void main(void)
{
wait(500);
choice_start()
set_y 240
set_title_color 15
title_start();
"Skip Intro?"
title_end();
"Okay"
"No"
choice_end()

if (&result == 2)
{
pass:
fade_down();
script_attach(1000);
&player_map = 64;
sp_x(1, 325);
sp_y(1, 415);

move_stop(1, 325, 415, 1);
load_screen();
draw_screen();

fade_up();
int &bart = create_sprite(315, 110, 16, 410, 1);
freeze(&bart);
sp_dir(&bart, 2);
sp_base_walk(&bart, 410);
sp_base_idle(&bart, 410);
sp_speed(&bart, 3);

int &serv = create_sprite(290, 250, 16, 240, 1);
freeze(&serv);
sp_dir(&serv, 4);
sp_base_walk(&serv, 240);
sp_base_idle(&serv, 240);
sp_speed(&serv, 3);

int &drunk1 = create_sprite(75, 230, 16, 390, 0);
freeze(&drunk1);
sp_dir(&drunk1, 8);
sp_base_walk(&drunk1, 390);
sp_base_idle(&drunk1, 390);
sp_speed(&drunk1, 3);

int &drunk2 = create_sprite(75, 270, 16, 230, 0);
freeze(&drunk2);
sp_dir(&drunk2, 2);
sp_base_walk(&drunk2, 230);
sp_base_idle(&drunk2, 230);
sp_speed(&drunk2, 3);

wait(500);
unfreeze(&serv);
freeze(1);
wait(500);
say_stop("`0Bla bla bla bla...hic!", &drunk2);
wait(200);
say_stop("`6Bla bla bla bla bla bla bla bla bla bla", &drunk1);
say_stop("`6bla bla bla!", &drunk1);
wait(200);
say_stop("`0Bla bla bla bla bla bla...", &drunk2);
wait(200);
move_stop(1, 325, 270, 1);
wait(200);
say_stop("Bla! Bla bla bla bla bla bla bla?", 1);
say_stop("Bla bla bla bla bla bla bla bla bla?", 1);
wait(200);
say_stop("`7Bla bla bla bla bla bla bla bla.", &bart);
wait(200);
say_stop("`0Bla bla bla bla bla bla bla bla bla bla bla!", &drunk2);
wait(200);
say_stop("`6Bla bla bla bla bla bla bla bla!", &drunk1);
wait(200);
say("`0Hic!", &drunk2);
say_stop("Bla bla bla bla bla bla bla bla?", 1);
wait(200);
say_stop("`0Bla bla bla--hic!", &drunk2);
wait(200);
say_stop("Bla bla bla bla bla bla bla bla?", 1);
wait(200);
say_stop("`6Bla!", &drunk1);
wait(200);
say_stop("Bla bla bla bla bla bla bla bla bla bla.", 1);
wait(200);
move_stop(1, 120, 270, 1);
wait(200);
say_stop("`0Bla bla bla bla bla bla bla bla bla", &drunk2);
say_stop("`0bla bla bla bla bla?", &drunk2);
wait(200);
say_stop("`6Bla bla bla bla bla bla bla bla", &drunk1);
say_stop("`6bla bla.", &drunk1);
wait(200);
say_stop("`0Bla bla bla bla bla.", &drunk2);
wait(200);
say_stop("Bla bla.", 1);
wait(200);
say_stop("`0Bla bla bla bla bla bla bla bla", &drunk2);
wait(3000);
say_stop("`0Bla bla bla bla bla bla bla bla", &drunk2);
say_stop("`0bla bla...", &drunk2);
wait(200);
say_stop("`6Bla.", &drunk1);
wait(200);
say_stop("`0Bla bla bla bla bla bla bla", &drunk2);
say_stop("`0bla bla bla bla bla bla bla bla", &drunk2);
say_stop("`0bla bla bla bla bla bla bla bla...", &drunk2);

pass:
fade_down();
script_attach(1000);
&player_map = 100;
sp_x(1, 252);
sp_y(1, 334);
sp_base_walk(1, 530);
sp_base_idle(1, 530);
sp_base_death(1, 550);
sp_base_attack(1, 540);

move_stop(1, 4, 288, 1);
load_screen();
draw_screen();

fade_up();

wait(500);
freeze(1);
wait(500);
say_stop_xy("Bla bla bla...", 10, 20);
wait(200);
say_stop("Bla bla bla bla bla!", 1);
wait(200);
unfreeze(1);
playsound(22,22050,0,0,0);
&update_status = 1;
draw_status();
&story = 1;
return;
}

The bla bla bla's are there so you can't see what it's all about!