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Yes, Dink is meant to be isometric. I got that from Justin Martin (the guy who did the original graphics). Camera angles... he couldn't be specific - bird's eye view. He's suggestion is to do lots of test renderings to match. But if your creating graphics from scratch you are free to choose your own angles.

Yes, Dink is meant to be isometric. I got that from Justin Martin (the guy who did the original graphics). Camera angles... he couldn't be specific - bird's eye view. He's suggestion is to do lots of test renderings to match. But if your creating graphics from scratch you are free to choose your own angles.
