Reply to Re: DinkEdit hotkeys
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: : well, Tal, the need of MapNuke disappeared with the arrival of WinDinkEdit.. I'd rather suggest that, as you can then see the map you're trying to delete..
: Yes, I agree. WinDinkedit is better than MapNuke. I's easier to see what you're doing and is cleaner.(now that the editor sprite number chaing has been resolved).
: As for the keys, most of them are listed here:
: http://www.dinknetwork.com/author_faq.shtml
: And you can't launch Dink from DinkEdit, but you can ALT+TAB out of DinkEdit and run Dink at the same time. The only things to be aware of are that you're changes to a room aren't saved until you return to the map overview screen in DinkEdit and if you add a new room you'll have to restart Dink before he can walk into it.
And that a new script or changes to one, will only be effective when Dink walks to another screen and then comes back to the screen with the script.

: Yes, I agree. WinDinkedit is better than MapNuke. I's easier to see what you're doing and is cleaner.(now that the editor sprite number chaing has been resolved).
: As for the keys, most of them are listed here:
: http://www.dinknetwork.com/author_faq.shtml
: And you can't launch Dink from DinkEdit, but you can ALT+TAB out of DinkEdit and run Dink at the same time. The only things to be aware of are that you're changes to a room aren't saved until you return to the map overview screen in DinkEdit and if you add a new room you'll have to restart Dink before he can walk into it.
And that a new script or changes to one, will only be effective when Dink walks to another screen and then comes back to the screen with the script.