Reply to Re: Sprite 0
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: Nice, I'll use that for random locating, but it didn't help. The debug log has been calling it sprite 0, and can't deal with it. I don't know how creat_sprite can create sprite # 0. >
It couldn't create it - either there is an error in seq# or frame# - or you need preload_seq.
No other ideas, sorry
It couldn't create it - either there is an error in seq# or frame# - or you need preload_seq.
No other ideas, sorry