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January 30th 2003, 11:34 AM
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Binirit
Peasant She/Her
 
: : This must be a very easy one to answer, and I feel like a newbie asking, but since I have no clue how to do it...

: : How do you put a static graphic (a wall and such) on screen by using a procedure?

: : I've tried the int &name = create_sprite(); but that doesn't work.

: : And how do you move such a sprite without seeing the other sprites that are in the same sequence?

: What brain are you giving the sprite?

: Have you set sp_speed()?

: Set brain to 0, give a speed of say 3 and see what happens. I usually have sprites that are static placed in the map already and then attach a script that moves them on certain triggers (ie being pushed, hit...) So I'm not sure 100% on the brain setting (I don't actually set it via the script).

I set speed to 1, but I'll try 3. I've given it brain 0. I would like to attach a script, but it's in the intro, so no one can trigger it, at least not the player.