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April 14th 2008, 12:33 AM
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rcbanks
Peasant He/Him
 
Wow. I can see this is going to require more work than I thought.

Scratcher: Hate to beat you over the head with this, but you force my hand. Have you ever considered that your view of subjectivism/objectivism visa vie the nonexistence of objectivism in matters of taste is, in itself, subjective? Also, stating that someone has "poor taste" implies the existence of objective criteria, where taste is concerned, namely degrees of "good" and "poor".

Tal: Before you start trying to pin the scarlet 'P' on me for pompousness, it might help your case if you stop waving around your imaginary crown for a second, just a second.

And on the sarcasm thing, first of all you can't hear the tone of my voice, which is a continual problem with web forums. Second of all, what makes it funny is the subtlety. I'm not going to ham it up by saying ", NOT" after all my posts. That would be obvious, and make me appear slightly smarter than a shoe.

And, before you break out the noob-cannon, 'Et tu, DD95?' I thought we had an understanding. Moreover, I've been playing this game for years, and lurking around the forum nearly as long. You all just don't know me. So, you can tap dance on the noob cannon for all I care.

In addition, to defend SimonK's work, from multiple onslaughts, I think the view some of you are taking about his mods is one-dimensional. Credit where it's due. The graphics weren't just pretty, they were new, innovative (unprecedented might be more accurate), and the gameplay was excellent. The only person to impress me on that level with their ingenuity was Seth with the original Dink Smallwood.

And there was plenty of humour. Way more than one might expect.
And as to the difficulty of PQ at the beginning, yes it was a long hard slog through relatively tough creatures with several screenlocks. It was excruciating to start with. But, that's what most of us consider a challenge. And that hardness (and even unpleasantness) is what makes it fun, for most of us. If the majority of D-mods involved prancing through the meadows with the Teletubbies, they'd all be suitably happy-go-lucky, and easy, and no one would play them. Explaining this thoroughly really involves getting into a longer argument than I want to here. It all goes back to Nietzsche's concept of agon/struggle. A quest must involve struggle, or it ceases to be fun and engaging. That's just the way the human mind works. Giving you awesome stats, and then reducing you to practically nil (as in PQ), is the perfect example of just such a dramatic, heroic struggle, against all odds.

And who didn't like the music in PQ? It started out with a "Highway to Hell" midi! You know? AC/DC?! My god, it was brilliant. It deserves brownie points just for that.

And, I wasn't going to mention the hookers. I was going to avoid that whole moral sub-argument, but come on. That was pretty great. Who else has the stones to produce something like that? Funny, debauched, and just awesome.

If you can't appreciate adolescent humor, well, you're playing the wrong series.

Sabre: I didn't mean to malign your magnum opus, there. I'm sure you're immensely proud of it, and it was a lot of work. Sorry if it was stressful for you. I just would have liked, personally, for it to be a little longer. That's what I was hoping for. Then again, I tend to rush through them. I'm going to let our little personal feud go, seeing as how you're a genuine Brit, and I'm just a sixth-generation half-breed. You have my respect, but keep it up, and I'll have to go IRA on you.

As for the FB series, on the whole, I found it very inchoate and disjointed. There's very little to tell you where you should be going, and what you should be doing most of the time, even in the way of hints. This is what some people think of as "non-linear." I didn't finish FB2 because it was so buggy. FB3 was better, but frankly, I just didn't care so much for the story after the world becomes ruined.

Arik: Deciphering your opinion seems a bit of a challenge (knowing what to do with size?). I will say this-- storywise, I did find CC1 more entertaining than FB3. It was smaller, but more polished, and more to my taste. Lyna's story was a good idea, but there was ultimately too little to do in it. And I understand your qualms about stat-check points. But I chalk that up to the necessary struggle of the quest. It can't all be too easy, can it?

The last thing I'll say is that Initiation was more funny than a serious RPG. I liked the survival aspect from the get-go. The Cast mythos/hierarchy could have been better explained.

Good day, gentlemen.