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February 23rd 2008, 01:47 AM
spike.gif
Propably simplest to do a loop, or add a braincheck in each monster's die() procedure (like what's done to remove screenlocks).

Eg.

loop:
wait(100);
if (get_sprite_with_this_brain(9,&current_sprite) != 0)
goto loop;
say("Thar script continuas!",1);