Reply to Re: 2 hero control scheme
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Could do a search of the field for an area an enemy isn't in and create a fake sprite there for the Npc to target. You could also just have him retreat to where Dink is or where he entered the map at.
Haven't actually tried it but it should be possible to shoot off a super fast fake invisible missile to sense the terrain ahead. If you check the x/y co-ordinates directly every so often, you could tell if the missile is stoped for some reason.
I was kind of toying with the idea that the Knight's thick armor protected him from touch damage. Not a great explaination, but it kinda works
Haven't actually tried it but it should be possible to shoot off a super fast fake invisible missile to sense the terrain ahead. If you check the x/y co-ordinates directly every so often, you could tell if the missile is stoped for some reason.
I was kind of toying with the idea that the Knight's thick armor protected him from touch damage. Not a great explaination, but it kinda works
