Reply to Re: Locking items
If you don't have an account, just leave the password field blank.
See if that works:
In any other weapon script put:
arm()
if(glued_weapon)
{
debug("Can't get that stupid thing off my hands!");
&cur_weapon = &glued_weapon_slot;
arm_weapon();
}
In any other weapon script put:
arm()
if(glued_weapon)
{
debug("Can't get that stupid thing off my hands!");
&cur_weapon = &glued_weapon_slot;
arm_weapon();
}