Reply to Re: Locking items
If you don't have an account, just leave the password field blank.
so you want an item that will eventually dissapear when armed?
void arm (void)
{
wait(however many milliseconds you want);
kill_this_item(script name)
}
and to make it so you can't change it:
void disarm (void)
{
&cur_weapon = whatever number your item is
arm_weapon();
}
see if that works
void arm (void)
{
wait(however many milliseconds you want);
kill_this_item(script name)
}
and to make it so you can't change it:
void disarm (void)
{
&cur_weapon = whatever number your item is
arm_weapon();
}
see if that works