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January 1st 2008, 06:51 PM
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fireball5
Peasant He/Him Australia
Let me heat that up for you... 
so you want an item that will eventually dissapear when armed?

void arm (void)
{
wait(however many milliseconds you want);
kill_this_item(script name)
}

and to make it so you can't change it:

void disarm (void)
{
&cur_weapon = whatever number your item is
arm_weapon();
}

see if that works