Reply to Phoenix is not likeable
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The frequency of drawing that you are talking
about is of the monitor, nothing to do with
this topic.
I am talking of the frequency of drawing the
images over the screen.
If an animation have a speed of 20 FPS, then
you need sufficient processor speed to draw
20 images per second. If you not have
sufficient speed, then two things can occur:
1.- Continue drawing 20 images, no matter what
time it takes (like 20 frames per 2 seconds).
With this choice, you have 10 FPS and
10 images per second visibles, so it are 10 Hz.
2.- Skip some frames, like drawing the frames
1, 3, 5, 7, ... 15, 17 and 19.
With this choice, you have 20 FPS, but
10 images per second visibles, and other 10
no visibles, 10 Hz.
(The Dink engine uses both methods)
Now imagine you have an animation of 60 FPS,
but it is in full screen, and the speed of the processor is capable of only draw one image per second. You got 60 FPS but only 1 Hz.
You will see the same image, always.
But, according to you, only the FPS matters.
about is of the monitor, nothing to do with
this topic.
I am talking of the frequency of drawing the
images over the screen.
If an animation have a speed of 20 FPS, then
you need sufficient processor speed to draw
20 images per second. If you not have
sufficient speed, then two things can occur:
1.- Continue drawing 20 images, no matter what
time it takes (like 20 frames per 2 seconds).
With this choice, you have 10 FPS and
10 images per second visibles, so it are 10 Hz.
2.- Skip some frames, like drawing the frames
1, 3, 5, 7, ... 15, 17 and 19.
With this choice, you have 20 FPS, but
10 images per second visibles, and other 10
no visibles, 10 Hz.
(The Dink engine uses both methods)
Now imagine you have an animation of 60 FPS,
but it is in full screen, and the speed of the processor is capable of only draw one image per second. You got 60 FPS but only 1 Hz.
You will see the same image, always.
But, according to you, only the FPS matters.