Reply to Re: Multiple Sprites
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That's not it. When the screen changes, the sprites don't go with it. So can I do this:
int &blah
&blah = create_sprite(x, y, brain, seq, frame);
// Fade down, screen change etc.
&blah = create_sprite(x, y, brain, seq, frame);
Since the first &blah sprite died with the screen change, will the second sprite show?
int &blah
&blah = create_sprite(x, y, brain, seq, frame);
// Fade down, screen change etc.
&blah = create_sprite(x, y, brain, seq, frame);
Since the first &blah sprite died with the screen change, will the second sprite show?