Reply to Multiple Sprites
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Okay, you know how you do the int &blah = create_sprite(blah); or &blah = create_sprite(blah); thing? Well, is it possible to have multiple sprites active on the same integer?
i.e.
void main ( void )
{
int &blah = create_sprite(200, 200, 16, 341, 1);
&blah = create_sprite(200, 200, 16, 343, 1);
}
Or, what if you do something like this:
void main ( void )
{
int &blah = create_sprite(200, 200, 16, 341, 1);
// Conversation
fade_down();
&player_map = 601
load_screen();
draw_screen();
wait(100);
fade_up();
&blah = create_sprite(250, 250, 16, 343, 1);
}
Will the first sprite just carry over screens? Will the second sprite show up?
i.e.
void main ( void )
{
int &blah = create_sprite(200, 200, 16, 341, 1);
&blah = create_sprite(200, 200, 16, 343, 1);
}
Or, what if you do something like this:
void main ( void )
{
int &blah = create_sprite(200, 200, 16, 341, 1);
// Conversation
fade_down();
&player_map = 601
load_screen();
draw_screen();
wait(100);
fade_up();
&blah = create_sprite(250, 250, 16, 343, 1);
}
Will the first sprite just carry over screens? Will the second sprite show up?