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From the "rename" man page:
To translate uppercase names to lower, you’d use
rename ’y/A-Z/a-z/’ *
More like that in the man page.
I'll try what you said, Mr Magic. But if it involves actually changing the C++ code much, I might not get too far. Well, I'll see how it pans out.
EDIT: well, line 118 was... a comment. But everything compiled after I removed the comment, how weird. I think everything's compiled now, and I "make install"ed it, seems like the binary is working!
Time to find the place where I'm supposed to put the dink folder. I'm sure this is in the docs somewhere. Thanks for your help, magicman!
MORE EDIT:
From README.GNU:
You need the dink-data.tar.bz2 file. untar the file somewhere (let's say you put it in /opt/games/dink-data) and run the game like this:
dink --game /opt/games/dink-data/dink --fontdir ../fonts
To translate uppercase names to lower, you’d use
rename ’y/A-Z/a-z/’ *
More like that in the man page.

I'll try what you said, Mr Magic. But if it involves actually changing the C++ code much, I might not get too far. Well, I'll see how it pans out.
EDIT: well, line 118 was... a comment. But everything compiled after I removed the comment, how weird. I think everything's compiled now, and I "make install"ed it, seems like the binary is working!

Time to find the place where I'm supposed to put the dink folder. I'm sure this is in the docs somewhere. Thanks for your help, magicman!
MORE EDIT:
From README.GNU:
You need the dink-data.tar.bz2 file. untar the file somewhere (let's say you put it in /opt/games/dink-data) and run the game like this:
dink --game /opt/games/dink-data/dink --fontdir ../fonts