Reply to Re: D-Mod Security
If you don't have an account, just leave the password field blank.
You can still make it very difficult for them, buy making hidden verification variables in all your compiled scripts, (ie, if you add +1 to str, you also add +1 to statvar, and if the results don't match, carry out anti-cheat measure x, let's say double the stats of all monsters)
You would also have to make script names not easily identifiable, so people can't attach them to objects they place on the map, no scripts called boostpot.d, instead call it jkr3.d or something equally inane. Also could make it that each script that increases stats is only called once, to prevent someone from finding out how to duplicate the map object and increase their stats that way, but how you would do that is left as an exercise to the reader.
You would also have to make script names not easily identifiable, so people can't attach them to objects they place on the map, no scripts called boostpot.d, instead call it jkr3.d or something equally inane. Also could make it that each script that increases stats is only called once, to prevent someone from finding out how to duplicate the map object and increase their stats that way, but how you would do that is left as an exercise to the reader.