Reply to Re: How can I create a cutscene without Dink?
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Making cutscenes without Dink can be done by making Dink invisible. Use the sp_nodraw(1,1) command for this.
You should create the screens in DinkEdit (or WinDinkEdit), then you can switch screens by using:
&player_map = #screennumber;
load_map();
draw_map();
Using the escape key for skipping is entirely possible, it's just slightly complicated. If you don't know how to make a normal cutscene I wouldn't recommend doing that...
And what do you mean by closing it? Closing the game can be done by the kill_game(); command.
You should create the screens in DinkEdit (or WinDinkEdit), then you can switch screens by using:
&player_map = #screennumber;
load_map();
draw_map();
Using the escape key for skipping is entirely possible, it's just slightly complicated. If you don't know how to make a normal cutscene I wouldn't recommend doing that...
And what do you mean by closing it? Closing the game can be done by the kill_game(); command.