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Reply to Re: How can I create a cutscene without Dink?

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September 20th 2007, 04:23 AM
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metatarasal
Bard He/Him Netherlands
I object 
Making cutscenes without Dink can be done by making Dink invisible. Use the sp_nodraw(1,1) command for this.

You should create the screens in DinkEdit (or WinDinkEdit), then you can switch screens by using:
&player_map = #screennumber;
load_map();
draw_map();


Using the escape key for skipping is entirely possible, it's just slightly complicated. If you don't know how to make a normal cutscene I wouldn't recommend doing that...

And what do you mean by closing it? Closing the game can be done by the kill_game(); command.