Reply to Re: More nitpicking...
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Changes so far :
-The &midi = [midi number] lines in the flawed scripts (Death, Bill, Cast King) have been deleted and replaced with external("midi", "midi", [midi number]) lines instead. The music now plays properly.
-Death's script now uses &rand = sp_freeze(1, -1) instead of returning the busy value. This is to make sure Death doesn't appear when Dink sees Thumpy go up the stairs.
The Cast Kid bug is more complicated - it seems the screenlock and alarm scripts sometimes interfer with the Cast Kids' scripts, and I'm not sure how to fix this. The fact that I can't really trigger the bug on purpose doesn't help either.
The Slot Machine is proving to be harder than I thought - in fact, I'm not entirely sure what redink1 was trying to do with &shocked. I'm going to re-read the script and write down exactly how the script works in order to properly make the player win more often. I might have to ask redink what he intended to do, though.
The stone head bug will probably take a bit more time to fix than the midi bug, but it should be fairly easy. I intend to have the script check both Dink's sp_dir and his x and y values. That way, he can't push a stone head up when he's to the left of it, or something similarly weird.
-The &midi = [midi number] lines in the flawed scripts (Death, Bill, Cast King) have been deleted and replaced with external("midi", "midi", [midi number]) lines instead. The music now plays properly.
-Death's script now uses &rand = sp_freeze(1, -1) instead of returning the busy value. This is to make sure Death doesn't appear when Dink sees Thumpy go up the stairs.
The Cast Kid bug is more complicated - it seems the screenlock and alarm scripts sometimes interfer with the Cast Kids' scripts, and I'm not sure how to fix this. The fact that I can't really trigger the bug on purpose doesn't help either.
The Slot Machine is proving to be harder than I thought - in fact, I'm not entirely sure what redink1 was trying to do with &shocked. I'm going to re-read the script and write down exactly how the script works in order to properly make the player win more often. I might have to ask redink what he intended to do, though.
The stone head bug will probably take a bit more time to fix than the midi bug, but it should be fairly easy. I intend to have the script check both Dink's sp_dir and his x and y values. That way, he can't push a stone head up when he's to the left of it, or something similarly weird.