Reply to Re: Buttons
If you don't have an account, just leave the password field blank.
Oh, I see I misinterpreted, sorry. I'm not sure if this would work, but you could disable standard movement somehow and make the player move whenever you press a key.
I don't think the Dink engine is capable to do this?
Yes, it's possible, to an extent. It has been done before, in fact.
There is a way to edit what the "wired" keys (ctrl, enter, spacebar, shift, and so on) do using wait_for_button scripts, but if you're planning on doing some thorough editing, you might be better off editing the Dink engine since wait_for_button scripts can't do everything.
I don't think the Dink engine is capable to do this?
Yes, it's possible, to an extent. It has been done before, in fact.
There is a way to edit what the "wired" keys (ctrl, enter, spacebar, shift, and so on) do using wait_for_button scripts, but if you're planning on doing some thorough editing, you might be better off editing the Dink engine since wait_for_button scripts can't do everything.