The Dink Network

Reply to Re: Buttons

If you don't have an account, just leave the password field blank.
Username:
Password:
Subject:
Antispam: Enter Dink Smallwood's last name (surname) below.
Formatting: :) :( ;( :P ;) :D >( : :s :O evil cat blood
Bold font Italic font hyperlink Code tags
Message:
 
 
September 11th 2007, 02:11 AM
duckdie.gif
Oh, I see I misinterpreted, sorry. I'm not sure if this would work, but you could disable standard movement somehow and make the player move whenever you press a key.

I don't think the Dink engine is capable to do this?


Yes, it's possible, to an extent. It has been done before, in fact.

There is a way to edit what the "wired" keys (ctrl, enter, spacebar, shift, and so on) do using wait_for_button scripts, but if you're planning on doing some thorough editing, you might be better off editing the Dink engine since wait_for_button scripts can't do everything.