Reply to Re: Scripting and WDE questions.
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script_attach(1000); Attaches the current script to 1000 (i.e. it will survive screenlocks, ¤t_sprite no longer makes sense, etc).
I'm not sure if sp_script(1000, "script"); works, but an equivalent is spawn("script");.
I think that in this case you want spawn();. Please keep in mind that just putting that in the main() proc of a savebot will screw things up slightly. You'll want the spawn() to only happen when you actually load a game, not when you just enter the screen.
I'm not sure if sp_script(1000, "script"); works, but an equivalent is spawn("script");.
I think that in this case you want spawn();. Please keep in mind that just putting that in the main() proc of a savebot will screw things up slightly. You'll want the spawn() to only happen when you actually load a game, not when you just enter the screen.