The Dink Network

Reply to The Minions Of Darkness - development thread

If you don't have an account, just leave the password field blank.
Username:
Password:
Subject:
Antispam: Enter Dink Smallwood's last name (surname) below.
Formatting: :) :( ;( :P ;) :D >( : :s :O evil cat blood
Bold font Italic font hyperlink Code tags
Message:
 
 
August 25th 2007, 11:59 AM
duckdie.gif
Writing about TMOD is taking a bit longer than I expected...

...Anyway. I'm currently making notes for a TMOD timeline, so that the story can at least be partially understood. As previously stated, you can expect a rather complicated story, and a lot of D-Mods won't be considered canon. In fact, I'm pretty sure even Mystery Island won't fit in.

Also, it looks like I may have to edit the Dink engine a little - there are quite a few battles in TMOD that involve several main characters at once, and sometimes several screens; so it can get a bit messy.

As mentioned, it has a lot of main characters, and what makes it even more interesting is that some of the main characters are often working against each other - so you might have to undo your own work at times. Bwahaha.

One of the main characters in the first episode is a dragon (well, the title for Part 1 of the prolog *is* "Seth's Dragon", after all).
And while I'm at it, I might as well say it right now - TMOD doesn't have much of a levelling system.

Aside from the fact that I don't like levelling, I think it's best for the story too; since quite a few main characters are extremely powerful (even two weak "minions of darkness" could probably kill Dink within two seconds, and the main characters are far more powerful).

Timeline and more story/gameplay information coming soon, I hope.