Reply to Re: Good news and bad news
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Nice to meet you too, Sparrowhawk.
By the way, big misunderstanding there. Like I told Harshit, we're talking about *spell categories* (names are based on their *power source*). TMOD has a lot more spells than 12, and its magic system is quite different from most D-Mods.
About 8... You did get one element right, Fire, which is spell category #1 (guessing 2,3, and 4 should be even easier now).
As for "two elements"... Yep, that's extremely close to guessing category #8.
Ice... is a "sub-category" of spell category #3. So you're pretty close.
The member who uses category #12 is indeed DraconicDink, and the name of the spell category is related to his beliefs, especially Terry Goodkind's "Wizard Rules".
"Standard magic"... Can't give any hints there, sorry. Think about it, though - what odd character appears in more than one D-Mod, aside from Dink, Milder and Martridge, and what kind of magic could this character use? (this hint is for #10, of course).
Most (if not all) spell categories have at least one healing spell, by the way.
The CC2 walkthrough... is... um... let's just say I'm focusing on TMOD right now. In the meantime, people can e-mail me or use the forums should they have any gameplay questions about CC2.

By the way, big misunderstanding there. Like I told Harshit, we're talking about *spell categories* (names are based on their *power source*). TMOD has a lot more spells than 12, and its magic system is quite different from most D-Mods.
About 8... You did get one element right, Fire, which is spell category #1 (guessing 2,3, and 4 should be even easier now).
As for "two elements"... Yep, that's extremely close to guessing category #8.

Ice... is a "sub-category" of spell category #3. So you're pretty close.
The member who uses category #12 is indeed DraconicDink, and the name of the spell category is related to his beliefs, especially Terry Goodkind's "Wizard Rules".
"Standard magic"... Can't give any hints there, sorry. Think about it, though - what odd character appears in more than one D-Mod, aside from Dink, Milder and Martridge, and what kind of magic could this character use? (this hint is for #10, of course).
Most (if not all) spell categories have at least one healing spell, by the way.
The CC2 walkthrough... is... um... let's just say I'm focusing on TMOD right now. In the meantime, people can e-mail me or use the forums should they have any gameplay questions about CC2.