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August 4th 2007, 01:49 PM
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I'll start with the bad news first. I had a neurosis back in 2004, as some of you already know. It was a horrible experience, and while I was feeling better in 2005 and 2006, it just wouldn't fully heal.

Then it came back, and quickly became something much worse than a neurosis. Not as bad as schizophrenia, perhaps, but still awful. In fact, it got so bad I've just spent two [sarcasm] "wonderful" weeks in a "wonderful" psychiatric hospital with equally "wonderful" doctors[/sarcasm]. So "wonderful", in fact, that I just had to get out. I'm feeling a bit better than when I first entered the hospital, though, and am currently taking "Selective Serotonin Reuptake Inhibitor" medicine (See Wikipedia for more information), among other things, which I hope will help in recovering from my illness.

More bad news : I'm now quite sure Planewalker won't be released anytime soon.

Good news : I'm using what little motivation I have left to keep working on The Minions Of Darkness. It's got fairies, dragons, unicorns, fauns (well, at least one), as well as species you've never seen before, twisted humor, a plethora of main characters, and if that doesn't sound weird enough, it'll probably use Spivak pronouns as well. While it takes place in the Dinkiverse, quite a few D-Mods (such as the Friends Beyond series and most of Dan Walma's D-Mods) simply can't be part of the TMOD canon, otherwise its plot would have more holes than swiss cheese.

Assuming I don't die, plot and gameplay information coming soon, screenshots not-so-soon (I'll post one when I have something that doesn't look too ugly), trailer even-less-soon (if ever), game not-soon-at-all.

Oh, by the way, it's currently got *twelve* spell types. You can try to guess what they are. Spell types are mostly named depending on the source of their power (so don't bother saying such vague things as "healing magic" or "hurting magic").

For spell types 1, 2, 3, and 4; it should be very easy.
The fifth one is easily guessable if you've played FIAT (although this spell type will not have the same purpose as in FIAT).
The sixth one is hard : it's so obvious you may not think of it...
The seventh one is very easy if you bothered reading the D-Mod's title at all.
The eighth one isn't actually *one* element...
The ninth one is the most powerful among standard magic, and would actually at least partially fit into the eight category...
The tenth spell type has been used in other computer games. In TMOD, though, most characters cannot use this spell type. It is non-standard magic. One of the characters who can use it has been seen in other D-Mods.
The eleventh one is extremely hard to guess, but you can try to at least get close to it.
The last one is a secret spell type that can't be used by any of the main characters. It can only be used by a (former?) member of the Dink Community who makes a cameo appearance (HINT : Some people found him to be unintentionally funny, which resulted in him getting a lot of quotes).

I will send the very first D-Mod I created ("The Evil Pillbug v1.4") to the one who manages to guess all twelve spell types (though, since it's not much better than Glenn's first D-Mod, I'm guessing only those who are looking for Lost D-Mods will be interested). Should this happen, said member will have my permission to give it to other Dinkers should they ask for it... though I don't want it to be uploaded.
Of course, should you participate, I'll tell you how close you are to finding out the spell types.

Last but not least, feel free to post any questions you might have.