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July 23rd 2007, 02:56 PM
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SabreTrout
Noble He/Him United Kingdom
Tigertigertiger. 
Half an hour?! Geez, that puts the day long sessions working on CC2 into perspective...

The hardest part is that CC3 has to be an improvement on CC2, and given the hours that went into that d-mod, the proposition is pretty scary. One of the things that made CC2 so good was the insane amount of dialogue the d-mod contained - and matching that is a huge task.

One of the nice things about working on The Baslisk Smile was that it was so different to anything I'd made before. I didn't get caught up thinking "this combat is more boring than in my last d-mod", or worried about the amount of dialogue still left to implement. Because there was next to none... The Basilisk Smile's defining qualities came out of my laziness. If you want to put a village in your d-mod, but don't have the inclination to write dialogue, how do you do it? Turn everyone to stone! Brilliant. Not sure what the plot is, nor where it's going? Have a mysterious girl drip feeding you clues and running away. Then just throw some kind of plot in at the end! Lovely stuff.

I seem to be rambling. Basically, I think I need to make a small d-mod again. Something easy to make, with no complicated scripts or clever plot twists. Hmm...