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Reply to Re: WinDinkEdit Plus: How to make a thing die?

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July 17th 2007, 10:53 AM
custom_marpro.png
Marpro
Peasant He/Him bloop
 
Try this.

int &BloodExplosion = create_sprite(000, 000, 0, 164, 1);
sp_seq(&BloodExplosion, 164);
Wait(500);
//Don't know really how long that is necessary to wait...
sp_active(&BloodExplosion, 0);