Reply to Re: interesting concepts for DMODs
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It's been a while since I did mouse controls so I don't remember the exact procedure, but it's not that hard. The DinkC Reference has some good info on it though. You'll want to change Dink's brain to the mouse brain and also change the game mode if I remember correctly. It gets changed when you start/load a game to disable the mouse. For the interaction with the sprites just look at the button scripts on the start screen.