Reply to Re: interesting concepts for DMODs
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No need to make them tiles (that's a really funny and far fetched idea actually)
A simpler way to do this would be to create a page sprite (the text on a background), set its noclip to cover the status bar and the depth dot really high so it shows up above all the rest. Then create more buttons as sprites, set their depth high enough to appear above the page sprite and re-enable the mouse for easy control (or use wait_for_button() if you don't want the player to switch their hand to mouse control).
The downside is that the game won't be paused, but that's not really necessary in a library or other place where you want to read books.
A simpler way to do this would be to create a page sprite (the text on a background), set its noclip to cover the status bar and the depth dot really high so it shows up above all the rest. Then create more buttons as sprites, set their depth high enough to appear above the page sprite and re-enable the mouse for easy control (or use wait_for_button() if you don't want the player to switch their hand to mouse control).
The downside is that the game won't be paused, but that's not really necessary in a library or other place where you want to read books.