Reply to Re: Screenmatch in WinDinkEdit. What does it do?
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You meant that only the pines that are screenmatched should have the burnt/not burnt variable assigned to them? Well, that makes more sense. You can only use editor types and stuff for a sprite on a single screen.
But anyway, assigning different scripts to every burnable tree would be tedious at best. Not to mention how many variables would it take on a large map.
But anyway, assigning different scripts to every burnable tree would be tedious at best. Not to mention how many variables would it take on a large map.