Reply to Re: interesting concepts for DMODs
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I've been trying to make Cloud Castle 3 a little more 'organic' than the typical d-mod. People entering/exiting houses, for example.
As for the history of a given world, I think this is best suggested, rather than told. Give people hints as to the bigger 'world' picture, of foreign cultures, languages and customs. You may only need a single NPC to make a foreign country come alive in the players mind. Even a few minor mentions of a foreign civilisation by NPC's throughout the game will suffice.
As for the history of a given world, I think this is best suggested, rather than told. Give people hints as to the bigger 'world' picture, of foreign cultures, languages and customs. You may only need a single NPC to make a foreign country come alive in the players mind. Even a few minor mentions of a foreign civilisation by NPC's throughout the game will suffice.