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Reply to Re: Script help (Checking to see if an enemy is on the screen)

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June 22nd 2007, 06:19 PM
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DinkDude95
Peasant He/Him Australia
The guy with the cute D-Mod. 
That's exactly what I want. I want the skeleton to dissapear forever until you use the spell again, but then it just creates another one.

So, I've got another question, I only want the skeletons to rise from their grave if there are enemies on the screen. What script command can you use to see if there's any enemies on a screen. If there aren't any I'll just have Dink say "There's no monsters around now.". Anyone? I know this function was used with a few of the spells in Pilgrim's Quest.