The Dink Network

Reply to Re: interesting concepts for DMODs

If you don't have an account, just leave the password field blank.
Username:
Password:
Subject:
Antispam: Enter Dink Smallwood's last name (surname) below.
Formatting: :) :( ;( :P ;) :D >( : :s :O evil cat blood
Bold font Italic font hyperlink Code tags
Message:
 
 
June 17th 2007, 03:05 AM
sob_scorpy.gif
DinkDude95
Peasant He/Him Australia
The guy with the cute D-Mod. 
You may not have got my point. I understand that doing stuff like that takes a long time, but it's all worth it. Even if the side quest never gets completed. Maybe not even mentioned. It's the fact that it's there to be done. Things like that can make a D-Mod playable multiple times. A good D-Mod takes time. Who cares if the 13 hours you spend making a very large side quest that may not even be completed. Unless you're in your 80's, then you have no need to worry about that 13 hours of your life. Do you get me?