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Reply to Re: interesting concepts for DMODs

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June 17th 2007, 03:01 AM
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Hades
Peasant He/Him Australia
Remember you're unique, just like everyone else. 
I think the main problem I have in doing things like that is all the work that has to be done to maintain a full amount of optional sidequests to keep up the realism,
for example you could spend a day making a quest that you can only do if dink spots the grey bonca on his way through the forest but if he doesn't then when he's in town the lumberjack won't offer him the quest and as you move on you won't have another chance to complete it.
Even doing just one optional perhaps random quest for each area could use up the time it takes to create a whole new dimension to your plot so it can generally only be achieved in specific D-mods, not in every kind.
I still think it's important to have a degree of variation, even a really well made D-mod can become boring without some change to the regular scheme of things.