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Reply to Re: the cemetery puzzle...solution ! (don't read unless your stuck)

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May 27th 2007, 05:19 AM
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it's no fun being stuck in a cemetery. i had to modify the ghost1.c file, so i could get on with the game. the local variable "&ghost" needs to be named different than the global variable, which has the same name. in the script, change all but the last "&ghost" to any other ghostly name. look at the ghost3.c file, for example; that is, if anyone cares about this problem. i wonder how it ever worked for anyone?