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May 24th 2007, 01:29 PM
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Kyle
Peasant He/Him Belgium
 
So I was looking at some of the stuff that can be done, like load_map, load_tile, etc... and was really intrigued. So, I was thinking: "hey that's all the stuff I wanted to do back in the days".

But then I was wondering, was it ever changed so that you could add more than the normal limit of graphics to the ini file. Apparently, that's not the case, but I remembered something about the init() command and some discussion about it that was going on during the FIAT and Pilgrim's Quest development time that allowed you to put in an insane amount of new graphics by replacing sequences.

So, I went and tried that, but quickly stumbled on another limit. Apparenly it's impossible to set the attack frame (set_frame_special) with init() so I was back where I started. No replacing one boss monster with another after it is defeated, because they wouldn't have the same hit frame.

So my question is, are there any tips, best practices, etc... to pump in as many new monsters as possible.