Reply to Re: Scripting Help
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void main(void)
{
if(&story = 0)
//There should be a bracket here.
{
freeze(1);
wait(750);
playsound(24, 22052, 0, 0, 0);
int &circle = create_sprite(250, 215, 7, 167, 1);
sp_seq(&circle, 167);
sp_nodraw(1, 0);
say_stop("Ah finally i'll find this book and kick Seth's ass!", 1);
sp_dir(1, 4)
wait(350);
sp_dir(1, 6);
wait(350);
sp_dir(1, 8);
wait(350);
sp_dir(1, 2);
say_stop("Hmmm i don't see a Temple in here", 1);
sp_dir(1, 4);
say_stop("dang you Matridge you teleported me into bad place!", 1);
unfreeze(1);
//This line should be before kill_this_task command, I think.
&story = 1;
kill_this_task();
//Add a bracket here too.
}
}
I think that should do it.
Whoops! Metatarasal explained the problem already
{
if(&story = 0)
//There should be a bracket here.
{
freeze(1);
wait(750);
playsound(24, 22052, 0, 0, 0);
int &circle = create_sprite(250, 215, 7, 167, 1);
sp_seq(&circle, 167);
sp_nodraw(1, 0);
say_stop("Ah finally i'll find this book and kick Seth's ass!", 1);
sp_dir(1, 4)
wait(350);
sp_dir(1, 6);
wait(350);
sp_dir(1, 8);
wait(350);
sp_dir(1, 2);
say_stop("Hmmm i don't see a Temple in here", 1);
sp_dir(1, 4);
say_stop("dang you Matridge you teleported me into bad place!", 1);
unfreeze(1);
//This line should be before kill_this_task command, I think.
&story = 1;
kill_this_task();
//Add a bracket here too.
}
}
I think that should do it.
Whoops! Metatarasal explained the problem already