Reply to Re: Scripting Help
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but in second i don't understand.
Just load it in the DINK.INI as
load_sequence_now graphics/message/mess- 900 NOTANIM
Assuming that you named the file mess-01 in the directory message.
How can i change screen for example from 1 to 3?"
&player_map = 3; will change the screen to map '3'. But when I usually make it 'fade up/down' I do this:
fade_down();
sp_base_walk(1, 70);
sp_base_attack(1, 100);
sp_brain(1, 1);
sp_que(1, 0);
sp_noclip(1, 0);
sp_active(&kill, 0);
wait(500);
script_attach(1000);
fill_screen(0);
&player_map = #;
load_screen(#);
draw_screen();
&update_status = 1;
draw_status();
sp_x(1, #);
sp_y(1, #);
sp_dir(1, #);
freeze(1);
fade_up();
Where # is the direction Dink faces, the screen he fades to, the screen it loads and the x and y coordinates.
Hope this helps!
Just load it in the DINK.INI as
load_sequence_now graphics/message/mess- 900 NOTANIM
Assuming that you named the file mess-01 in the directory message.
How can i change screen for example from 1 to 3?"
&player_map = 3; will change the screen to map '3'. But when I usually make it 'fade up/down' I do this:
fade_down();
sp_base_walk(1, 70);
sp_base_attack(1, 100);
sp_brain(1, 1);
sp_que(1, 0);
sp_noclip(1, 0);
sp_active(&kill, 0);
wait(500);
script_attach(1000);
fill_screen(0);
&player_map = #;
load_screen(#);
draw_screen();
&update_status = 1;
draw_status();
sp_x(1, #);
sp_y(1, #);
sp_dir(1, #);
freeze(1);
fade_up();
Where # is the direction Dink faces, the screen he fades to, the screen it loads and the x and y coordinates.
Hope this helps!