The Dink Network

Reply to Re: 2 NPC conversation

If you don't have an account, just leave the password field blank.
Username:
Password:
Subject:
Antispam: Enter Dink Smallwood's last name (surname) below.
Formatting: :) :( ;( :P ;) :D >( : :s :O evil cat blood
Bold font Italic font hyperlink Code tags
Message:
 
 
May 4th 2007, 05:18 AM
sob_scorpy.gif
DinkDude95
Peasant He/Him Australia
The guy with the cute D-Mod. 
Ahh! I know what you mean. Go to your Main.C where it says Add you own globals here blah blah Put something like

make_global_int("&guard1", 0);
make_global_int("&guard2", 0);

Then in your script for the first guard in a void main(void) put something like &guard = &current_sprite;

Then in other script do same thing put with &guard2. Then in any script put say_stop("blah", &guard2); Then guard2 should say it. Then change &guard2 to &guard1 and guard1 will say it. Does this help?