Reply to Re: Problems - need Simon K. to help
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The problem I mentioned exists with .mid files on almost all DMODs. Can't think of one that doesn't have the problem.
When playing, I suddenly get a popup saying my .mid config isn't quite correct, and it may not play. It has already ignored many .mids by then, which is curious. So I click ok, and then the mid DOES play, but ONLY that .mid. Afterward, no more mids, and sometimes the graphics have become horrible, like pointillism art. I don't know how to fix that, either, so I have to quit and start the DMOD again. This may be in my PC, but other non-dink games don't have this problem.
I have two frontends, the one that comes with Dink and the CustomFE. Neither has a box that says "Develop." There is an edit button on the FE that comes with the original game, but no way to disable it.
The programmer notes don't appear in every DMOD. Pilgrim and one or two others, only. Is there, perhaps a way to edit an .ini file or something to turn it off or keep it from starting?
Thanks,
Holly B.
When playing, I suddenly get a popup saying my .mid config isn't quite correct, and it may not play. It has already ignored many .mids by then, which is curious. So I click ok, and then the mid DOES play, but ONLY that .mid. Afterward, no more mids, and sometimes the graphics have become horrible, like pointillism art. I don't know how to fix that, either, so I have to quit and start the DMOD again. This may be in my PC, but other non-dink games don't have this problem.
I have two frontends, the one that comes with Dink and the CustomFE. Neither has a box that says "Develop." There is an edit button on the FE that comes with the original game, but no way to disable it.
The programmer notes don't appear in every DMOD. Pilgrim and one or two others, only. Is there, perhaps a way to edit an .ini file or something to turn it off or keep it from starting?
Thanks,
Holly B.