Reply to Re: Updated Dev Graphics: Wind Scar v2.00
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Great sound effects. They really blew me away. Though it may be a better idea to use compare_weapon("item-sw1");... as opposed to wasting a global var. I also thought the casting sequence passed by a little too fast. Maybe also give the windscar damage script a new name. Oh well, nothing major. It appears to be bugless. Keep up the good work
Just declare &armw as a local variable in the arm procedure of your spell script and add this to the beggining of the use procedure.
&armw = compare_weapon("item-sw1");
if (&armw == 1)
goto shoot;
&armw = compare_weapon("item-sw2");
if (&armw == 1)
goto shoot;
&armw = compare_weapon("item-sw3");
if (&armw == 1)
goto shoot;
return();
shoot:
//after shoot: comes your if statements and all that stuff
Just declare &armw as a local variable in the arm procedure of your spell script and add this to the beggining of the use procedure.
&armw = compare_weapon("item-sw1");
if (&armw == 1)
goto shoot;
&armw = compare_weapon("item-sw2");
if (&armw == 1)
goto shoot;
&armw = compare_weapon("item-sw3");
if (&armw == 1)
goto shoot;
return();
shoot:
//after shoot: comes your if statements and all that stuff






