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Reply to Re: Failure D-Mod Contest - Results

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November 6th 2006, 01:44 PM
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Striker
Noble She/Her United States
Daniel, there are clowns. 
One of the key features for me was while Dink's failure is theme of the contest, failure at making a fun dmod wasn't. What I was looking for was making failure a lot of fun. Most of the mods did decently in that regard.

I personally didn't like the fact that what ending you recieved, of all things, was based on how long it took you to play. If you wanted to see the good ending with all the special features, you had to play the whole dmod over again. It's a cheap trick found often in older games as way for the developer to milk replay value out of a game with minimal effort. The timing features in the dmods that used them were much more of an annoyance rather than something that enhanced the experience... especially in the instances where the player is completely uninformed that he is working against a clock.

Speaking of which, there were bugs invovling the guard, where if you didn't follow the walkthrough exactly, would prevent you from completing the game without cheats. I remember during play, that at a certain point, I got past him while he was sleeping and grabbed the sword. When he was awake, he noticed my sword, but wouldn't let me through. When I gave him a book to make him sleep even more of the time... I still couldn't get through.

EDIT: Just a sidenote, even though I'm trying to explain certain reasons for things, none of those quotes are from me