Reply to Re: Planning an upgrade of Dink Smallwood *.exe
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Reply to redink1....
Concerning:
//redink1 comment starts here
- Make a new DMOD type with file extension *.dmod2, which shall hold everything except extra graphic and sound made by the DMOD maker.
Why? How would someone play a D-Mod that doesn't include all of the graphics and sounds?
//redink1 comment ends here
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This does only mean that *.dmod2 will hold references to only included graphic basically to save storage and produce a simpler DMOD structure with lesser files, the additive graphic and sound made by a DMOD author shall use the classical method of storing them in their respective folder.
I'm sorry if I have been fussy about it.
Concerning:
//redink1 comment starts here
- Make a new DMOD type with file extension *.dmod2, which shall hold everything except extra graphic and sound made by the DMOD maker.
Why? How would someone play a D-Mod that doesn't include all of the graphics and sounds?
//redink1 comment ends here
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This does only mean that *.dmod2 will hold references to only included graphic basically to save storage and produce a simpler DMOD structure with lesser files, the additive graphic and sound made by a DMOD author shall use the classical method of storing them in their respective folder.
I'm sorry if I have been fussy about it.