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Reply to Re: Beta Application: dPlay Map Changer

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December 11th 2002, 05:13 PM
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Paul
Peasant He/Him United States
 
: Hrm... I'm not sure what you mean.  You mean return the value of the variable plus 1?  I'm just not sure what that would do.

You know how it basically sets &dinklogo back to was it already was? It seems to me it would be a slightly better check to set it to that plus 1.

[b]: : I found something to look out for. When specifying a source for the new map you can put "..dinkmap.dat" and it works, which means you can specify files outside the d-mods folder. (harmless in this case but be careful).

: I can't see any case where this could be a bad thing... if someone wants to mess up their map.dat, its up to them.  And because it only copies the file on top of map.dat, it can't delete anything.[/b]

I meant in furture commands. For example if you made a cammand to dynamically create scripts or soemthing, you'd have to make sure you couldn't create one in another d-mod's folder.

: From what I've seen, no.  Perhaps with DinkEdit... but with WDE the room number references all seem to go in order, no matter when the room was inserted.

Ah, yeah, WinDinkedit might well take care of that.