Reply to Multiplayer dink idea
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Well, I didn't expect this to keep going on for a long time, so I thought I could be off for a while. Thanks for the ideas and things. The only idea I can really come up with for a multi player dink thing though, now is one where you are small and the entire game is one screen, since two players can't be on different screens. However then scripting would need to be done so tha eac player can be moved independantly, such as have one be the brain for dink, and another be a monster that moves with the other players arrow keys, attacks when the player presses a key (I am not sure ctrl would work) and cast a spell when the player presses another key. Another idea is have a bunch of differnet battle fields, and one of the players gets to choose (they each take turns, first player two, for having to learn new controls, gets to choose,etc.) which battlefield they want, each one has different things. Also you would be much smaller (as would other things) so one screen will seem big (though character speed might also have to be reduced), so that you could have something like a one story house, with 8 different rooms, with openable doors (walk into them) that close when no one enters or exits for a while. My head hurts as though it is being melted by get smashed by a two ton hammer now (which would take a long time because it would be almost impossible) and now my hands hurt, and your eyes probably hurt. Don't worry, I'll figure it out one way or another.