The Dink Network

Reply to Re: Dink Smallwood v1.08 - D-Mod Compatibility (Part 2)

If you don't have an account, just leave the password field blank.
Username:
Password:
Subject:
Antispam: Enter Dink Smallwood's last name (surname) below.
Formatting: :) :( ;( :P ;) :D >( : :s :O evil cat blood
Bold font Italic font hyperlink Code tags
Message:
 
 
September 5th 2006, 02:21 AM
death.gif
You don't modify this very often, or, if you do, I have yet to notice.......

If I had encountered any errors in PQ I would have related them.... but the problem is that it seems to work in both true color and windowed mode fine (I played through 3 times... though the repeats were easy because I had already figured out all the secrets, which meant that all I really had to do was kill things and get levels up in differant stats). There were several times when I thought that I had come across an error... such as the traveling merchant was refusing to appear- just to find that the error was only on my part and that it was actually due to him being based on probabilty, like the travelers in the original game.... even minor bothers that plagued me in SOB like questionable tiling in places was almost nonexistant in PQ... it is just that it makes it really hard to try and test for errors when it has done so professionally (It appeared to have been much chrisper than ever the orginal Dink Smallwood game, which WAS professionally done for commercial use).