Reply to Re: discarded dmod ideas?
If you don't have an account, just leave the password field blank.
realistic physics, both, throwing, gravity and collisions.
Way, way, waaaay ahead of ya. I've been sitting on the code for something that does just that for about a year, but I've been too lazy to put in a d-mod. There are a few touch-ups that I haven't yet gotten around to trying now that I know all the v1.08 features that I really should to take more of a look at.
Way, way, waaaay ahead of ya. I've been sitting on the code for something that does just that for about a year, but I've been too lazy to put in a d-mod. There are a few touch-ups that I haven't yet gotten around to trying now that I know all the v1.08 features that I really should to take more of a look at.