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December 6th 2002, 07:16 PM
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Paul
Peasant He/Him United States
 
: Since I love to play RPG:s, I like the main Dink game, and some of the epic DMODS. A dream is to make my own game, but thats impossible because I know absolutely nothing about programming. (except for some HTML)

: The Dink Edit is an excellent tool for amateur game programmers but, even there you have to know something about C++. At least some text files says so....

: Is it possible to create a DMODE without any knowledges in "real" programming?

: How do I start?

: And more important, how do I continue???  

: Someone willing to offer some help?

: *From someone who is in no use of reading tons of text files, since she don't understand them*

Obviously knowing C, C++ or some other programing language helps, but DinkC is fairly easy to learn. You will unfortunatly have to read text files. The best thing to do is read DinkC.txt, it's in the develop folder. Or better still you can get a commented and expanded version here:

http://www.dinknetwork.com/info.cgi?ID=225

You don't have to read the whole thing right away, it's big, but eventually you should.

Then extract the original .c files from source.zip (also in the develop folder) to the dinkstory folder. (and move or delele the .d files). Now yo can see how the original story was made. You might be able to learn just from this, but I think it would be harder.

Once you're ready to start practicing, get Skeleton B here:

http://www.dinknetwork.com/info.cgi?ID=37

It's basically a "blank d-mod" with one room for you build on.

And lastly, there a plenty of people who'll help you here. But there's no way around reading text files.

Also there's a number of tutorials in the author section of this site I'm sure some of them are helpfull, but I haven't used them myself. Tut1.txt that came with the game is worthless by the way