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Reply to Re: Modding Madness: Secrets + Difficulty

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July 22nd 2006, 02:50 PM
duckdie.gif
codifex
Peasant He/Him
 
One method of balancing things out would be having exp gained be based on Dink's level like Suikoden. Killing pillbugs at higher levels would give no exp. Somehow beating a dragon at level 2 gives tons of exp. This would also by default solve the problem of faster leveling beyond level 32.

You would still have some issue with stat increases due to hidden potions, but it would be easier for player 2 to make up the difference.

Still, I think it's better left a bit unbalanced. If I search well, while you run ahead, I deserve an advantage.